As games have evolved (mostly video games, but also board games and TTRPGs), one big focus has been dropping the player into the action faster and getting to the fun, while offering more supported in-game tutorials. I want to look at how this model can apply to our design strategy in L&D: what are the benefits and pitfalls of starting in media res, dropping our learners more "into the action" and incorporating gamified strategies like giving learners freedom to experiment and learn from failure, offering gamified or natural feedback mechanisms in practice, and layering concepts (or mechanics) in logical sequences. What can we learn from how these tutorials have evolved in games?