During this session, we will play a storytelling card game designed for educators to consider the role of narrative in their course design. Specifically, the monomyth and character archetypes will be used in metaphor to inspire us in playful design. Who (or what) might be considered a Trickster in your course? How do we guide students into crossing the threshold into the unknown? Are our student the Epic Heroes in our courses? These questions and more will be explored during our time together!